The Sins of Man Made Manifest
A Dwarf Paladin.
Drugar Ironbeard: Male Dwarf Paladin20 ; CR 20; Medium Humanoid (Dwarf); HD (20d10)+120; hp 282; Init +3; Spd Walk 20 ft.; AC 29, touch 16, flat-footed 26, Base Atk +20/+15/+10/+5; Grp +28/+23/+18/+13; Atk: +33 Melee (1d8+13/19-20/x2, *Holy Avenger ) or ; Full Atk: +33/+28/+23/+18 Melee (1d8+13/19-20/x2, *Holy Avenger ) or ; SA: Aura of Courage (Su), Aura of Good (Ex), Detect Evil (Sp), Divine Grace (Su), Divine Health (Ex), +4 Dodge bonus to Armor Class against monsters of the giant type, +1 racial bonus on attack rolls against orcs and goblinoids, +2 racial bonus on saving throws against poison, +2 racial bonus on saving throws against spells and spell-like effects, Lay on Hands (Su), Remove Disease (Sp), Smite Evil (Su), Special Mount (Sp), Stability, Stonecunning, +2 racial bonus on Appraise and Craft checks that are related to stone or metal, Turn Undead, ; SQ: Darkvision (60 ft.); AL: LG; SV Fort +21, Ref +12, Will +11; STR 26, DEX 17, CON 22, INT 13, WIS 15, CHA 16 . Skills and Feats: Diplomacy +16, Handle Animal +16, Heal +25, Ride +20, Sense Motive +11, Speak Language +1; Animal Affinity, Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Diehard, Endurance, Improved Shield Bash, Martial Weapon Proficiency, Mounted Combat, Ride-By Attack, Shield Proficiency, Simple Weapon Proficiency, Trample. Possessions: Belt of Giant Strength +4; Flamebreaker; Holy Avenger; Mithral Full Plate of Speed; Ring of Protection +3; Handy Haversack ; Prepared Spells Prepared Spells: Paladin (CL 20): 1st – cure light wounds (DC 13) , divine favor , magic weapon (DC 13) , read magic 2nd – bull’s strength (2) (DC 14) , owl’s wisdom (DC 14) , undetectable alignment (DC 14) 3rd – cure moderate wounds (2) (DC 15) , magic weapon, greater (DC 15) 4th – cure serious wounds (DC 16) , holy sword , restoration (DC 16) Class Spell-Like Abilities: detect evil (at will) Magic Item Spell-Like Abilities: dispel magic, greater (at will) Paladin: Spells per Day: (0/4/4/3/3/0/0/0/0/ DC:12+spell level) Known: 1st – Bless, Bless, Bless Water, Bless Water, Bless Weapon, Bless Weapon, Create Water, Create Water, Cure Light Wounds, Cure Light Wounds, Detect Poison, Detect Poison, Detect Undead, Detect Undead, Divine Favor, Divine Favor, Endure Elements, Endure Elements, Magic Weapon, Magic Weapon, Protection from Chaos, Protection from Chaos, Protection from Evil, Protection from Evil, Read Magic, Read Magic, Resistance, Resistance, Restoration, Lesser, Restoration, Lesser, Virtue, Virtue 2nd – Bull’s Strength, Bull’s Strength, Delay Poison, Delay Poison, Eagle’s Splendor, Eagle’s Splendor, Owl’s Wisdom, Owl’s Wisdom, Remove Paralysis, Remove Paralysis, Resist Energy, Resist Energy, Shield Other, Shield Other, Undetectable Alignment, Undetectable Alignment, Zone of Truth, Zone of Truth 3rd – Cure Moderate Wounds, Cure Moderate Wounds, Daylight, Daylight, Discern Lies, Discern Lies, Dispel Magic, Dispel Magic, Heal Mount, Heal Mount, Magic Circle against Chaos, Magic Circle against Chaos, Magic Circle against Evil, Magic Circle against Evil, Magic Weapon, Greater, Magic Weapon, Greater, Prayer, Prayer, Remove Blindness/Deafness, Remove Blindness/Deafness, Remove Curse, Remove Curse 4th – Break Enchantment, Break Enchantment, Cure Serious Wounds, Cure Serious Wounds, Death Ward, Death Ward, Dispel Chaos, Dispel Chaos, Dispel Evil, Dispel Evil, Holy Sword, Holy Sword, Mark of Justice, Mark of Justice, Neutralize Poison, Neutralize Poison, Restoration, Restoration